![]() ![]() I do appreciate them being honest and telling us from the get-go that this is how it will be with this game. They work 2 weeks on it just to get it finally done and we get a half-arsed Linux port released shortly before the game sees its first -75% sale on Steam, because at this point its THAT old already! \o/ Then they suddenly remember that they wanted to release the game on Linux too. ![]() After that, they decide to make (previously unannounced) versions for 3-4 different consoles and spend another 6 months making these. #Spellcaster university decks windowsThey go "Oh, we're experiencing unexpected (haha!) issues, and we really want to finish the Windows version, because that's what our main audience is." They spend 3 months finalizing the Windows version, 3 months beta-testing it and 3 more months fixing and polishing it. Then they develop a Windows game on Windows using Windows middleware and developers who never booted a Linux installation in their life, and wonder why it's not magically compiling on Linux. The one bright spot was Underworld Ascendant, which is installing while I am writing this - a same day launch with Windows (*hugs Underworld devs*).Įveryone else is like "Yeah, we're bringing this game to Linux, same day! Promise". I am still waiting for Bards Tale IV and Battlemech. And I honestly got wary of the widespread practice of promising Linux support and then deliver it way, waaaay, waaaaaaay after the Windows version. These days, a large portion of all Indie and small-studio games make it to Linux, so that's not as much of an issue anymore. Even if I can't say that a lot of them have failed (only one really didn't deliver anything at all, and one other resulted in a sub-par quality game), but my main motivation back then was to get Linux gaming going, so I backed pretty much every project promising it. I have mostly phased out backing Kickstarter projects. Last edited by StraToN on 16 November 2018 at 12:52 pm UTC I'll consider buying the game if it eventually comes out, not before. I've been far too disappointed by false promises in the past. ![]() Similar troubles happened to Kingdom Come: Deliverance.Įven if I'm fond of management games, I personally won't give a second chance to supporting Kickstarter projects. Result: Denuvo protection, Windows-only, developers (which I really like) being condescendant with backers. For recall, the game was supposed to be supported day-1 on Linux, without any sort of DRM. The "2dark" kickstarter bad experience has been a hard landing on pragmatism-land. Even if the game does look cute, original and authors seem talented (as a French I know the quality of the game design schools they graduated), I have learnt to remain suspicious. Stating that the Linux version "will come" isn't a guarantee, even mentioning a small delay. Too many Kickstarters end up leaving Linux in the dust without even a mention of a delay. QuoteThis is the sort of thing I like to see, a developer being clear a Linux version will come and specifically mentioning a small delay. I mean, come on, you can build on top of a massive turtle! I'm surprised it's not more popular, I honestly thought it looked rather sweet and it's somewhat unique too. Not a lot, but they do have 29 days to scrape by the finish line. Their main goal is to get €15K in funding, with almost €3.5K currently pledged. This is the sort of thing I like to see, a developer being clear a Linux version will come and specifically mentioning a small delay. It's another Kickstarter that it's being rather clear about their intention to make a Linux version, it reads "The game will initially be released on windows and mac, and a version for linux will be available within two months of the launch at most.". YouTube videos require cookies, you must accept their cookies to view. ![]()
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